
Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.03 08:24:00 -
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Originally by: Valator Uel The one and big issue I have with the UI is its windownyness (for lack of a better made-up word). There are just simply too many windows. In fleet battles I zoom out all the way to improve performance, orbit anchor and focus on the windows that cover 75% of my screen. Where are the glorious battles? Where is the majesty of space? Where is the epicness of ships firing lasers, projectiles and missiles at each other? I know where they are! They are behind all these ****ing windows!
In essence that is the major problem with the UI for me. During PVP we need to have a lot of information to perform our best yet all that information is spread out in tons of different windows. The overview, for example, takes up 25% of my (1900x1200) screen on the right just to see the information (distance, ship type, ship speed, pilot name, pilot alliance, tranversal, etc). If I reduce my resolution it takes 40% of screen space. That is simply to get the information of "who/what is around me" and "what are they doing".
The second type of window that takes up another 25% of my space are chat windows. I want to know what is going on in local, so local window is open. I have to have fleet window visible to talk to the rest of the fleet in order to keep coms clear. Sometimes we also need to convey messages to alliance or corp chat, or other chat window whether it's for intell or general chatter. It becomes a mess.
I then have to keep the fleet window open to see broadcasts (esp. when playing as a logi) because the overview lags too much to effectively update broadcasts. This takes up another 5%+.
Finally there is the ship hud, target list and drone list. Those also take up quite some space.
tl:dr There needs to be a way to be able to get all that information without cluttering the spaceship game that is behind these windows. My honest opinion is that CCP work from scratch on a new UI, using a different philosophy when creating the new one. If they keep on working on the same flawed base it'll just end up being the same thing looking differently. "It is impossible to shove rocks under a house build on sand". I don't care if it takes a whole year or two for a team to do it. Sure, people have gotten used to the current UI, just like some get used to driving crappy rusted cars and living in dumps.
I pretty much agree with everything said here.
That is one of the big problems with PvP and ship combat in PvE. Too much clutter, not enough view, and way to far zoomed out, just to fight effectively. Generally you have little or no idea what your ship orientation is, and less idea of what you are facing. You can't see the opponents ships, and you can't see yours. Everything is just little crosses, bigger crosses, distant lightshows, colored tags, and your overview readout. The overview is useful in PvP as it is virtually your only usable tool for selecting targets, but of less importance in PvE. Large scale battles make it less useful, and more cluttered.
Clutter is definitely a problem.
I refuse to drive a crappy, rusty car and would rather walk.
We can't always choose where we live.
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